iLoungeiLounge
  • News
    • Apple
      • AirPods Pro
      • AirPlay
      • Apps
        • Apple Music
      • iCloud
      • iTunes
      • HealthKit
      • HomeKit
      • HomePod
      • iOS 13
      • Apple Pay
      • Apple TV
      • Siri
    • Rumors
    • Humor
    • Technology
      • CES
    • Daily Deals
    • Articles
    • Web Stories
  • iPhone
    • iPhone Accessories
  • iPad
  • iPod
    • iPod Accessories
  • Apple Watch
    • Apple Watch Accessories
  • Mac
    • MacBook Air
    • MacBook Pro
  • Reviews
    • App Reviews
  • How-to
    • Ask iLounge
Font ResizerAa
iLoungeiLounge
Font ResizerAa
Search
  • News
    • Apple
    • Rumors
    • Humor
    • Technology
    • Daily Deals
    • Articles
    • Web Stories
  • iPhone
    • iPhone Accessories
  • iPad
  • iPod
    • iPod Accessories
  • Apple Watch
    • Apple Watch Accessories
  • Mac
    • MacBook Air
    • MacBook Pro
  • Reviews
    • App Reviews
  • How-to
    • Ask iLounge
Follow US

Reviews

Reviews

Review: Sega Super Monkey Ball 2

Last updated: May 15, 2021 9:51 am UTC
By Jeremy Horwitz
Review: Sega Super Monkey Ball 2

As one of the first 3-D games to be demonstrated for the iPhone and iPod touch, Sega’s first Super Monkey Ball for the iPhone was akin to a meteorite hitting the earth with a surprisingly dull thud. Originally developed as a showcase of the graphics and accelerometer features in Apple’s touchscreen devices, the title quickly revealed itself to be nearly unplayable due to a lack of calibration options — a major disappointment given its $10 asking price. Now Sega is back with Super Monkey Ball 2 ($10), a legitimate sequel in that it includes 115 new levels and an improved graphics engine; moreover, it includes improvements in control and new mini-games. Only one question remains: is the gameplay compelling enough to merit such a price tag?



Review: Sega Super Monkey Ball 2
Review: Sega Super Monkey Ball 2

As with the prior game, Monkey Ball 2 gives you the choice of four monkey characters who roll through 3-D maze levels while trapped in transparent balls. Though the new mazes are very similar to the first game’s, with fairly simple geometry, decent textures, and a high priority on smooth frame rates and motion, Sega has made changes: the monkey characters have evolved from 2-D sprites into actual 3-D models this time, enabling them to look more fluid when rolling and turning, and trivial but nice little special effects improvements can be seen as well. A glimmering light beam appears at the start of each stage, and your monkey now exits the stage to a more colorful and interesting-looking musical confetti-like effect.


If the original game looked like a modestly enhanced port of a Nokia N-Gage title, this one looks like it was fully developed from the ground up to take advantage of the pre-iPhone 3GS generation of Apple hardware, which is to say that it’s a step or two behind the best titles we’ve seen on the platform, but completely fluid. By contrast, the audio is very similar between the two Monkey Ball games, with upbeat, clean music that inspires you to move too quickly for safety, plus nice little voice and monkey audio samples.


 

Review: Sega Super Monkey Ball 2

Review: Sega Super Monkey Ball 2

Gameplay remains basically the same as before: each maze has bananas floating around, and you can either collect them to earn extra lives and other bonuses, or ignore them in favor of proceeding directly to the exit at the end of a stage. Technically, all you need to do is pass through an exit gate at any velocity, but the challenge is in making it safely to that point: early stages have fairly linear, straight paths to the exits, but the mazes quickly shift to include elevated platforms, sharp turns, and varying elevations that can impact your momentum and stability. Fall off a platform into the abyss and you die; your goal is to complete two clusters of ten or so mazes in sequence per world in order to move on to the next world, and thus a new background and texture set.


 

Review: Sega Super Monkey Ball 2

Review: Sega Super Monkey Ball 2

Ultimately, though developer Other Ocean has done a better and more thorough development job here than on some of Sega’s nearly excrable Genesis ports, the question we were left with in Super Monkey Ball 2 was a simple one: were we having fun? The answer was “only a little.” The challenge of repeatedly navigating turns and hills, collecting bananas, and steering safely to exits can quickly become a tiresome one, not done any great favors by the iPhone’s accelerometer-based controls, and you’ll almost certainly lose count of the number of times you’ll find yourself pitched off the edge of a platform due to some modestly errant tilt of the device. It’s the sort of play experience that tends to frustrate more than reward, with later stages appealing to players who don’t mind failing 10 times before succeeding. A 60-second timer runs down on each stage, eliminating any chance that you’ll collect all the bananas on your first go-through, and thereby creating a semi-incentive to replay stages after you’ve figured out how to maneuver over to the goal.


Another incentive is a Wi-Fi multiplayer mode which supports up to four people at once, playing through any of the game’s stages.

 

Review: Sega Super Monkey Ball 2

Review: Sega Super Monkey Ball 2

The developers do deserve credit for trying to make this experience better than the last one, particularly in controls. In addition to somewhat more forgiving stage designs, Monkey Ball 2 now calls up a tutorial with automatic calibration features, and constantly presents you with a little on-screen indicator to show how far off center axes you are at a given moment. It’s no substitute for a proper analog controller, and so small that you won’t likely be studying it while trying to move around, but it’s there. More importantly, Super Monkey Ball 2 just feels a little better than the first game did, so there’s less to blame this time on the controller. When you fail, at least you generally have a sense as to why, and can correct it by using greater care the next time. Three mini-games are also supposed to be included, but only Monkey Bowling actually made it into the current release of the game.


Latest News
The Apple Watch Series 11 42mm GPS is $100 Off
The Apple Watch Series 11 42mm GPS is $100 Off
1 Min Read
Apple Launching A New Education Hub In India Teaching Robotics and Swift Programming
Apple Launching A New Education Hub In India Teaching Robotics and Swift Programming
1 Min Read
Women’s and Men’s Golf Added to Apple Sports
Women’s and Men’s Golf Added to Apple Sports
1 Min Read
Apple Adding Civilization VII and Other Games To Apple Arcade
Apple Adding Civilization VII and Other Games To Apple Arcade
1 Min Read
AirPods 4 ANC Is $59 Off
AirPods 4 ANC Is $59 Off
1 Min Read
Apple Using 2NM Process For Their M6 and A20 Chip
Apple Using 2NM Process For Their M6 and A20 Chip
1 Min Read
iPhone 18 Models Will Not Have a Big Redesign
iPhone 18 Models Will Not Have a Big Redesign
1 Min Read
Launch of MacBook Pro M5 Pro and M5 Max Models is Approaching
Launch of MacBook Pro M5 Pro and M5 Max Models is Approaching
1 Min Read
Get the iPad Mini 7 256GB Wi-Fi at $99 Off
Get the iPad Mini 7 256GB Wi-Fi at $99 Off
1 Min Read
Mozilla Now Allows Turning AI Features Off
Mozilla Now Allows Turning AI Features Off
1 Min Read
Barcelona Passeig de Gràcia Apple Store Temporarily Closing
Barcelona Passeig de Gràcia Apple Store Temporarily Closing
1 Min Read
Apple’s Plans to Enter the Smart Glasses Market is Changing the Industry
Apple’s Plans to Enter the Smart Glasses Market is Changing the Industry
1 Min Read

iLounge logo

iLounge is an independent resource for all things iPod, iPhone, iPad, and beyond. iPod, iPhone, iPad, iTunes, Apple TV, and the Apple logo are trademarks of Apple Inc.

This website is not affiliated with Apple Inc.
iLounge © 2001 - 2025. All Rights Reserved.
  • Contact Us
  • Submit News
  • About Us
  • Forums
  • Privacy Policy
  • Terms Of Use
Welcome Back!

Sign in to your account

Lost your password?