iLoungeiLounge
  • News
    • Apple
      • AirPods Pro
      • AirPlay
      • Apps
        • Apple Music
      • iCloud
      • iTunes
      • HealthKit
      • HomeKit
      • HomePod
      • iOS 13
      • Apple Pay
      • Apple TV
      • Siri
    • Rumors
    • Humor
    • Technology
      • CES
    • Daily Deals
    • Articles
    • Web Stories
  • iPhone
    • iPhone Accessories
  • iPad
  • iPod
    • iPod Accessories
  • Apple Watch
    • Apple Watch Accessories
  • Mac
    • MacBook Air
    • MacBook Pro
  • Reviews
    • App Reviews
  • How-to
    • Ask iLounge
Font ResizerAa
iLoungeiLounge
Font ResizerAa
Search
  • News
    • Apple
    • Rumors
    • Humor
    • Technology
    • Daily Deals
    • Articles
    • Web Stories
  • iPhone
    • iPhone Accessories
  • iPad
  • iPod
    • iPod Accessories
  • Apple Watch
    • Apple Watch Accessories
  • Mac
    • MacBook Air
    • MacBook Pro
  • Reviews
    • App Reviews
  • How-to
    • Ask iLounge
Follow US

News

News

On Super Street Fighter IV, or, Capcom’s Big Bet Against Console DLC

Last updated: May 15, 2021 9:07 am UTC
By Jeremy Horwitz
On Super Street Fighter IV, or, Capcom’s Big Bet Against Console DLC

Though it isn’t exactly a bellwether in the App Store, Capcom remains one of the most important developers in the world of console and portable video games—the company behind Resident Evil, Mega Man, Street Fighter, and too many other noteworthy, multi-million-selling franchises to itemize here. Though smaller developers shouldn’t rush to follow Capcom’s poorer iPhone and iPod touch examples, every App Store game developer should be taking note of something that’s taking place in the PlayStation 3 and Xbox 360 world this week: the console release of the company’s latest sequel, Super Street Fighter IV.


On Super Street Fighter IV, or, Capcom’s Big Bet Against Console DLC

If the name Street Fighter doesn’t ring a bell, one of the two brief articles we posted last year on this game’s predecessor—plain old Street Fighter IV—will bring you up to speed. In short, Capcom almost single-handedly created an entire genre of video games known as “one-on-one fighters” with the 1987 game Street Fighter and its globally popular 1991 follow-up Street Fighter II, then lost a lot of fans over the course of 13 sequels and semi-sequels that milked the series dry. In 2008, Capcom rebooted the franchise with the arcade version of Street Fighter IV, which won over the stalwarts who had stuck around through the middling years, and many of the fans who had walked away from the series. The home console version of Street Fighter IV came out in 2009, and a good-ish iPhone/iPod touch version followed in March 2010.


 

On Super Street Fighter IV, or, Capcom’s Big Bet Against Console DLC

We discuss yesterday’s PlayStation 3 (shown) and Xbox 360 release of Super Street Fighter IV below, as well as contemplating what this game means for the franchise on the iPhone, iPod touch, and iPad. Click on Read More for the details.

On Super Street Fighter IV, or, Capcom’s Big Bet Against Console DLC

Super Street Fighter IV is, like so many of the earlier, forgotten 13 sequels, the equivalent of an expansion pack—it adds 10 characters to the original console roster of 25, alongside some new backgrounds, music, and videos. The added characters are an interesting and mostly familiar bunch, including past series regulars Dee Jay and T. Hawk, the ninjas Ibuki and Guy, his Final Fight comrade Cody, the Muay Thai fighter Adon, gentleman boxer Dudley, judo brawler Makoto, and new characters Juri and Hakan.


Juri is another freaky and lithe female, this time hailing from Korea, and Hakan is a greasy, overweight oil wrestler from Turkey. Each brings something new to the table, but the oil-splashed Hakan has the most added impact on all of his opponents, squeezing them in his wet arms and propelling them into the air. Capcom has given Super Street Fighter IV a little more comic personality than its predecessor—not always for the better—but its new backgrounds are deadly serious, and a vast improvement on the prior title’s, including a construction site, a street in India, another in Korea, and object-smashing bonus stages based on ones in Street Fighter II. Die-hard fans of the series will find 30-40% new content here to enjoy.


 

On Super Street Fighter IV, or, Capcom’s Big Bet Against Console DLC

Though our first play-through of the game felt like a tour through most of the new fighters, subsequent games revealed just how much of the “Super” title was like the original: the old backgrounds and characters have received only modest additions, and it’s possible to play through an entire multi-stage game without seeing any of the new combatants or levels. To Capcom’s credit, that’s partially because there were so many characters in the first console release, and because a full game typically consists only of eight matches, but still, Super Street Fighter IV has so much in common with last year’s game that it doesn’t look, sound or feel like a standalone title—except by Capcom’s past and sometimes disappointing standards.


 

On Super Street Fighter IV, or, Capcom’s Big Bet Against Console DLC

What’s noteworthy for iPod touch, iPhone, and iPad developers is the fact that Capcom expressly chose not to do what many people expected: rather than release the update as a $10 or $20 package of downloadable content (“DLC”), it’s instead selling Super Street Fighter IV as a standalone game. This is a surprise in that there were some very good reasons for Capcom to choose the DLC route: the first game included code for content downloads, fans would have been thrilled to pay less for the upgrade, and as good as Street Fighter IV was, the Super version frankly doesn’t feel like it’s worth buying all over again at full price. EA has gotten away with doing this for sports games—particularly Madden NFL Football—but even its fans chafe somewhat at the practice, and most users balk at paying for minor updates. That’s the sort of thing that burned out most Street Fighter II fans back in the 1990’s—Street Fighter II Champion Edition, Turbo, Super Street Fighter II, and Super Street Fighter II Turbo were each standalone expansions to the original, in some cases adding little more than faster speeds and additional art for existing characters.


Subsequent sequels carried on in that tradition, wearing out all but the hardest core devotees of the series.

 

On Super Street Fighter IV, or, Capcom’s Big Bet Against Console DLC

Capcom took a somewhat different route this time. Super Street Fighter IV sells for $40, or $20 less than Street Fighter IV did when it was released a year ago, which initially seems counterintuitive when you consider that the new disc includes roughly 140% of its prior content. The asking price appears to reflect a 50% discounted valuation of the original game’s now year-old content, offset by a little premium for the additional characters and stages Capcom added to the new edition, and a realization that past fans have demonstrably walked away from the series when they were asked to pay full price for expansion pack-quality upgrades. This time, with several months of advance notice before Super Street Fighter IV’s release, a smart gamer could have sold off his original game disc some time ago and gotten back nearly enough money to buy the new one.


 

On Super Street Fighter IV, or, Capcom’s Big Bet Against Console DLC

Additionally, as a thank you to past customers, Super unlocks two additional costumes for each character as a bonus if it finds an existing Street Fighter IV saved game on the PlayStation 3 or Xbox 360. The costumes are so ugly that they don’t seem like a real reward for spending $100 across the two titles, but they’re something. Once you’re playing the new game, and seeing all of the really good to great stuff that was added, a couple of bad costumes will be pretty much the furthest thing from your mind.


 

On Super Street Fighter IV, or, Capcom’s Big Bet Against Console DLC

The open question at this point is what would have happened if Capcom had gone in the opposite direction and released Super Street Fighter IV as a DLC pack for the original game. There’s a very strong argument to be made that its fans would have been happier, in part because they wouldn’t have needed to wait for the game to show up in retail stores—longer, incidentally, than pirates had to wait for free versions floating around the Internet—and also because the price could have been lower; no extra disc, box, manual, or retailer markup could have saved Capcom money that can be passed on to the consumer.


Latest News
The AirPods Pro 3 is $20 Off
The AirPods Pro 3 is $20 Off
1 Min Read
Exynos 2600 Chip 2nm Process Revealed by Samsung
Exynos 2600 Chip 2nm Process Revealed by Samsung
1 Min Read
New Celebrity Ad Campaign Featuring Travis Scott Released by Beats
New Celebrity Ad Campaign Featuring Travis Scott Released by Beats
1 Min Read
Australia Getting Hypertension Notification Feature
Australia Getting Hypertension Notification Feature
1 Min Read
The 14-inch MacBook Pro with M5 Chip 16GB RAM/512GB is $250 Off
The 14-inch MacBook Pro with M5 Chip 16GB RAM/512GB is $250 Off
1 Min Read
Noise and Static on AirPods Pro 3 Still Unfixed
Noise and Static on AirPods Pro 3 Still Unfixed
1 Min Read
New iMac with 24-inch OLED Display May be Brighter With 600 Nits
New iMac with 24-inch OLED Display May be Brighter With 600 Nits
1 Min Read
The 15-inch M4 MacBook Air 256GB Is $250 Off
The 15-inch M4 MacBook Air 256GB Is $250 Off
1 Min Read
Internal Kernel Debug Kit from Apple Reveals Tests for a MacBook with A15 Chip
Internal Kernel Debug Kit from Apple Reveals Tests for a MacBook with A15 Chip
1 Min Read
Apple Currently In Talks With Suppliers for Chip Assembly & Packaging of iPhones in India
Apple Currently In Talks With Suppliers for Chip Assembly & Packaging of iPhones in India
1 Min Read
Apple Allows Easier Battery Replacement For M5 MacBook Pro with 14-inch Display
Apple Allows Easier Battery Replacement For M5 MacBook Pro with 14-inch Display
1 Min Read
The Apple Watch SE 3 44mm GPS is $50 Off
The Apple Watch SE 3 44mm GPS is $50 Off
1 Min Read

iLounge logo

iLounge is an independent resource for all things iPod, iPhone, iPad, and beyond. iPod, iPhone, iPad, iTunes, Apple TV, and the Apple logo are trademarks of Apple Inc.

This website is not affiliated with Apple Inc.
iLounge © 2001 - 2025. All Rights Reserved.
  • Contact Us
  • Submit News
  • About Us
  • Forums
  • Privacy Policy
  • Terms Of Use
Welcome Back!

Sign in to your account

Lost your password?